6/26/2023 0 Comments Zelda cemu 1.7.5 long loading![]() ![]() In this mode, Cemu will emulate non-IEEE MUL instructions in a GPU-friendly way which generates less complex shaders resulting in less RAM usage. Since Cemu 1.7.5 the option also supports a third mode min. Can fix graphic issues but also decreases shader performance and increases shader compile time. ![]() Graphics_api = Blank | 0 | 1 (0 = OpenGL | 1 = Vulkan)Īllows the Graphics API to be set individually on a per-game basis when compatibility is a concern.ĭetermines if Cemu will correctly emulate the non-IEEE behavior of the shader MUL instruction. 100,000 can give a general 1~2FPS boost, but this is not recommended due to possible audio corruption. Increases the delay before emulated threads switch. If set to true, the Separate Gamepad View for the Gamepad will be launched automatically when booting a game.ĬpuMode = Single-core interpreter | Single-core recompiler | Multi-core recompiler | Auto (recommended)Ĭhanges the state of the CPU. If set to true, system rpl files will be loaded from /cafeLibs/ if present. ini, Cemu will use the setting chosen when selecting options inside Cemu. Note: If no value is set in the Game profile's. To open and change your Game Profile options, right-click the game within Cemu's game list. 1 GameProfile Usage & Available Options.
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